Pengaruh Media Pembelajaran “Educaplay” terhadap Hasil Belajar Siswa dalam Konsep Sumber Energi dan Perubahannya di Kelas III SDN Brumbungan Lor

Authors

  • Iwing Ade Miranda Universitas Panca Marga
  • Ribut Prastiwi Sriwijayanti Universitas Panca Marga
  • Ani Anjarwati Universitas Panca Marga

DOI:

https://doi.org/10.61132/jkaipbaku.v1i3.143

Keywords:

Educaplay, Elementary School, Energy, Learning Media, Learning Outcomes

Abstract

The purpose of this study was to understand the impact of using the digital educational tool Educaplay on student learning outcomes, specifically in learning the concept of energy sources and their transformations in third-grade students at Brumbungan Lor Elementary School. The main question examined was whether the use of this interactive platform significantly impacts student learning outcomes. The method used was a quantitative approach with a pre-experimental one-group pretest-posttest design. The subjects were all 17 third-grade students at Brumbungan Lor Elementary School. The research instrument consisted of a pretest and a posttest, consisting of 15 multiple-choice questions structured according to basic competencies regarding energy sources and their transformations. Data were analyzed using a paired sample t-test. The analysis showed a two-tailed significance value of 0.000, less than 0.05. This finding indicates that the null hypothesis (H0), which states there is no difference in learning outcomes before and after the treatment, is rejected. Conversely, the alternative hypothesis (H1), which states there is a significant difference after the treatment, is accepted. Thus, the study proves that the interactive learning media Educaplay has a significant impact on improving student learning outcomes. Students experienced improved understanding and academic achievement after participating in learning using this media. This demonstrates that technology integration, specifically Educaplay, can create engaging, interactive learning experiences and motivate students to be more active in the learning process. The final results of the study confirm that Educaplay is a suitable alternative learning media for improving student academic achievement. Therefore, educators and teachers are encouraged to utilize it as part of their learning strategies to support improved student learning outcomes.

 

References

Abdullah, N., Badruli, M., & Nanda, F. M. (2024). Analisis keterampilan kolaborasi siswa sekolah dasar dengan menggunakan media pembelajaran berbasis games Educaplay pada pembelajaran IPAS. Pendas: Jurnal Ilmiah Pendidikan Dasar, 9(3), 2548–6950. https://journal.unpas.ac.id/index.php/pendas/article/view/16995

Batitusta, F. O., & Hardinata, V. (2024). Pengaruh implementasi media permainan edukasi Educaplay berbasis gadget terhadap hasil belajar menulis esai. JIIP: Jurnal Ilmiah Ilmu Pendidikan, 7(3), 2685–2690. https://doi.org/10.54371/jiip.v7i3.3788

Graça, V., Quadro-Flores, P., & Ramos, A. (2022). The integration of the digital platform Educaplay in interdisciplinary paths in the 1st and 2nd basic education cycles. Athens Journal of Education, 9(3), 377–392. https://doi.org/10.30958/aje.9-3-2

Ibrahim, A., et al. (2018). Metodologi penelitian. Gunadarma Ilmu. http://scioteca.caf.com/bitstream/handle/123456789/1091/RED2017-Eng%208ene.pdf?sequence=12&isAllowed=y

Lestari, T. P., Sriwijayanti, R. P., & Hattarina, S. (2024). Pengaruh media pembelajaran 3 dimensi diorama terhadap hasil belajar siswa kelas 3 materi perubahan cuaca SDN Ranuklindungan II Kabupaten Pasuruan. PARAMETER: Jurnal Pendidikan Universitas Negeri Jakarta, 35(2), 124–137. https://doi.org/10.21009/parameter.352.04

Made, N., Svari, F. D., & Arlinayanti, K. D. (2024). Perubahan paradigma pendidikan melalui pemanfaatan teknologi di era global. Metta: Jurnal Ilmu Multidisiplin, 4(3), 50–63. https://doi.org/10.37329/metta.v4i3.3407

Mujahadah, I., Alman, A., & Triono, M. (2021). Pengembangan media pembelajaran komik untuk meningkatkan hasil dan minat belajar matematika peserta didik kelas III SD Muhammadiyah Malawili. Jurnal Papeda: Jurnal Publikasi Pendidikan Dasar, 3(1), 8–15. https://doi.org/10.36232/jurnalpendidikandasar.v3i1.758

Prasast, D., Aam, A., & Nuraeni, Y. (2022). Jurnal pendidikan dan konseling. Jurnal Pendidikan dan Konseling, 4(20), 1349–1358.

Rashid, F. (2022). Buku metode penelitian. Fathor Rasyid.

Sartika, F., Desriwita, E., & Ritonga, M. (2020). Pemanfaatan media pembelajaran dalam meningkatkan motivasi dan hasil belajar PAI di sekolah dan madrasah. Humanika, 20(2), 115–128. https://doi.org/10.21831/hum.v20i2.32598

Serlina, S., & Vebrian, R. (2024). Analisis penggunaan media pembelajaran interaktif berbasis game terhadap kemampuan pemahaman matematis siswa. Jurnal Pendidikan Tambusai, 8(2), 24500–24504. https://doi.org/10.24853/fbc.2.2.8-18

Sinaga, W. M. B. B., & Firmansyah, A. (2024). Perubahan paradigma pendidikan di era digital. Jurnal Teknologi Pendidikan, 1(4), 10. https://doi.org/10.47134/jtp.v1i4.492

Sugiyono. (2020). Metodologi penelitian kuantitatif, kualitatif, dan R&D.

Downloads

Published

2025-08-22

How to Cite

Iwing Ade Miranda, Ribut Prastiwi Sriwijayanti, & Ani Anjarwati. (2025). Pengaruh Media Pembelajaran “Educaplay” terhadap Hasil Belajar Siswa dalam Konsep Sumber Energi dan Perubahannya di Kelas III SDN Brumbungan Lor. Jurnal Kajian Ilmu Pendidikan, Bahasa Dan Komunikasi, 1(3), 145–152. https://doi.org/10.61132/jkaipbaku.v1i3.143

Similar Articles

<< < 1 2 3 > >> 

You may also start an advanced similarity search for this article.